Brawl is chock full of little touches and details. I’d like to use
today’s entry to communicate as many of those as I can bring to mind.
I’ll be mentioning secret characters all over the place, so beware.
I’m sure I’ve mentioned some of these in prior entries, but oh well!
- ■If you flick up while shielding, your character will actually jump
straight out of the shielding animation. This technique also lets you
perform your up smash straight out of your shield—but both of these
moves can only be performed when the Tap Jump option is set to ON.
- ■If you perform the command for rolling back onto the stage
immediately after grabbing the ledge, the period of invincibility you
enjoy while climbing up will be slightly longer than normal.
- ■The attack you can perform when climbing up from a ledge changes when your accumulated damage climbs over 100% or so.
- ■When your character has left the screen and is being displayed in
a tiny hoop, you incur a little bit of damage known as hoop damage.
However, once your damage climbs over 150%, you will no longer take
damage in this fashion.
- ■When a new challenger appears after a multiplayer match, the person who won the last match will fight the new character.
- ■Stickers and CDs picked up by a computer-controlled player will not be added to your collection.
- ■There is a general trend of throw strength throughout Brawl’s
character roster. On the whole, characters with supernatural powers
tend to have the most powerful throws, while fighters like the ones
from the Fire Emblem series tend to have weaker ones.
Menu and Game Modes
- ■Wiggling the C Stick on the GameCube Controller or the right
Control Stick on the Classic Controller changes the angle you view the
menu screens from. You can also change the viewing angle in the Coin
Launcher mode the same way.
Round and round the camera goes.
- ■Return to the previous menu by holding down the B button on the character-selection screen.
- ■On the character-selection screen, you can start a brawl as Zero
Suit Samus by selecting Samus and holding down one of the shield
buttons until you move to the stage-selection screen.
- ■If you click on the portraits at the bottom of the screen for your
selected character, you can choose which character you start the brawl
as. Use this tactic to start the match as your favorite of the Pokémon
Trainer’s Pokémon or to start a match as Sheik.
- ■The disc starts preparing to load your brawl from the
character-selection screen. So when choosing a color for your
character, try to pick the color you like and stay with it instead of
running through color selections by hammering the buttons. Doing so
will reduce the amount of time it takes the stage to load.
- ■On the results screen for brawl matches, the winning player can
select the pose their character takes on screen by using the four
directions on the +Control Pad. Start pressing the button for your
preferred pose once the match has ended but before the game moves to
the results screen.
- ■You can change the way your trophies are arranged in the Trophy
Hoard by holding a direction on the +Control Pad or Control Stick as
the Trophy Hoard comes on screen. Choose from many formations like a
pyramid or spiral.
Down: Inverted Pyramid
Left: Straight Rows
Right: Staggered Rows
Shield Button: Spiral
- ■If your teammate exhausts his or her supply of lives during a
stock team brawl and you still have a life to spare, your teammate can
take one of your lives and jump back in the game by pressing the A
Button and B Button at the same time. These buttons correspond to the
standard-attack and special-move buttons on most control schemes, but
even on the Wii Remote you need to press the A and B Buttons.
- ■On the Tourney mode character-selection screen, you can toggle
between character-related options using the GameCube Controller’s C
Stick, the Wii Remote’s - Button, etc. Use this feature to start a
match as Zero Suit Samus, start your fight as Sheik, or to choose which
Pokémon you’ll use first as the Pokémon Trainer.
- ■When shuffling through Replay/Album/Stage data on their respective
screens, you can use the GameCube Controller’s C Stick or the right
Control Stick of the Classic Controller to scroll through your data by
increments of five, backward or forward.
- ■Scroll through your list of stickers in the Sticker Album and
Sticker Center with the GameCube Controller’s C Stick or by pressing up
or down on the Classic Controller’s right Control Stick.
- ■Complete All-Star or Classic mode and you’ll get to see a
character roll. You can increase the speed at which the roll scrolls by
pressing the + / START Button. Press it again to return to normal
- ■When inputting text anywhere in the game, you can delete
everything you’ve written in the field by holding down the cancel
button on your controller. This trick is particularly handy when you
want to quickly delete the default name for a custom stage.
- ■Target Smash adds new levels after you come across them in other
modes. Therefore in order to increase the number of Target Smash stages
you can play, you need to increase the difficulty you play Classic mode
on. However, you don’t need to beat the difficulty level you’ve
selected to unlock the corresponding Target Smash stage.
- ■In Target Smash and Home-Run Contest there is a Total High Score
function that keeps track of the combined top score for all your
characters in each mode. This score is probably the best indicator of
how skilled you are at these modes.
- ■Pause during play in Target Smash and you can see a map of the entire stage.
You’ll get to see the whole stage and you can
confirm your position.
- ■In Home-Run Contest mode, connect with the tip of the bat when you swing to maximize the distance Sandbag flies.
- ■You can increase the speed your fired coins travel at in Coin Launcher by holding down the button a bit before firing.
- ■The Coin Launcher is set up so that there is a low probability of
trophies appearing that you haven’t yet collected. By defeating little
groups of enemies you raise the likelihood of new uncollected trophies
appearing. Therefore, trying to be sneaky and bailing out without
trying to shoot down missiles or enemies will only end up hurting your
chances of completing your collection.
- ■When playing a game demo from the Masterpieces area, press the
HOME Button to view an Operations Guide for that game. The time you
spend reading won’t count toward your demo time limit, so take your
- ■When viewing a replay or watching in Spectator mode, you can
change the person the camera follows with the shield button. You can
also change the angle you’re viewing the action from by pressing any of
the directional commands.
- ■Throw an item with a smash command to make it fly farther and hit harder.
- ■Throw battering items by pressing the direction you wish to throw
the item plus the shield and standard attack buttons. This is easier to
do when using a GameCube Controller (Z Button) or Classic Controller
- ■Perform a smash attack while holding a shooting item that’s out of
ammo and you will discard it. Just remember that this doesn’t work for
Lip’s Stick or the Star Rod because both of those are battering items.
- ■The Timer will effect players in one of three ways when you pick
it up. It may slow down all your opponents, slow down everybody, or
just slow you down.
- ■Sometime the head pops off of the Hammer. Once its loose, it becomes a frightfully powerful throwing item.
- ■When you pick up a Golden Hammer, there is a small possibility
that the hammer will become a Golden Squeaky Hammer. These are
incapable of hitting enemies or inflicting damage.
- ■Pitfalls have a powerful Meteor Smash effect when they hit an enemy in the air.
It can be pretty tough to peg an airborne target with
one of those though.
- ■The Dragoon Parts will not appear in some matches. Whether they appear or not is decided by a simple set probability.
- ■Once all three Dragoon Parts appear on screen, no Smash Balls will appear until you’ve removed them from play.
- ■You can turn around while holding the Cracker Launcher by quickly
tapping the direction opposite the way you are currently facing.
- ■The last round in the Cracker Launcher has a long gray smoke tail
on it that lets you know you’re out of ammo. This final shot is more
powerful than the standard rounds.
- ■If you peg an enemy with a Team Healer, it may heal or hurt them.
- ■Just before it explodes, the Pokémon Electrode will flash. During this period you can pick it up and throw it like an item.
- ■Occasionally both Electrode and the Smart Bomb item will fail to explode. Be careful though—they may explode some time after.
- ■When summoned, the Assist Trophy Dr. Wright has a 1 in 10 chance
of calling forth a massive skyscraper. The damage it does is
- ■If you attack the Assist Trophy Mr. Resetti, he will occasionally
grow angry and cause an explosion. If you hear him yell "Quiet down,
will ya? I’m talkin’ here! HEY!" or something to that effect, it’s your
cue to flee.
- ■If Mr. Resetti appears on a fall-away platform or a platform that
moves off the screen, he’ll get angry with you as he disappears.
Sorry about that, Mr. Resetti.
The Subspace Emissary
I’ve got several more tidbits I could add on here, but this list is already too long as it is, so I guess I’ll end things here.
It sure is hard to figure out exactly what constitutes trivia, isn’t it?